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There was no definitive design document. There was a loose structure. - David Brevik, Diablo II design lead.

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Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard . Unlike the original Diablo, Diablo II was made specifically with online gaming in mind. Several spells (such as auras or war cries) multiply their.

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Fighting Andariel made for a fitting end to Diablo II's first Act, which drove home core differences between the original and its sequel. Where.

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10 years separate Diablo II and StarCraft II and the difference shows. . like valves black mesa project that was made from a modding team.

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How so many modern games today are failing because they lack the fundamental concepts that made Diablo II what it was. This is a lot more.

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But the thing the made Diablo 2 the best AND most addictive game ever was the PvP. Dueling with friends and other people was so damn fun.

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On Diablo 2's 18th anniversary, Blizzard North's designers recount the triumphs and pitfalls of growing the game's skill trees.

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I've tried many other Diablo-style games since, from Titan Quest to Dungeon Siege to Torchlight (made by several of Diablo's creators) to.

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An expansion to Diablo II, Diablo II: Lord of Destruction, was released . Unlike the original Diablo, Diablo II was made specifically with online.

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There's a making of book about Diablo 2 that interviews the guys who also started Blizzard North/made Diablo 1 so a lot of information about.